Digital Artist
LEARING OUTCOMES
- Adhere to production pipelines for creating
artwork to be used in interactive mobile applications
- Understand and produce 2D, 3D, and UI animation
- Understand and develop linear and interactive
narratives
POSITION DESCRIPTION
- Building 3D models from 2D designs
- Skinning and applying texture
coordinates to 3D models
- Painting texture maps for 3D models
- Rigging 3D models for animation
- Animating (various walk and run
cycles, etc.)
- Creating facial rigging and lip
syncing
- Producing UI elements for mobile
screens and print
QUALIFICATIONS
- Texture mapping
- Rigging
- Animation
- Modeling
- Lighting
and rendering
- 3DS Max (preferred)
- Maya (acceptable)
- Creative ideas with problem-solving mindset
- Open to receiving objective criticism and
improving upon it
- Excellent attention to detail and a high motivation to learn
- Strong
portfolio to be presented and defended during interview
- Available to meet in-office in Garden Grove, CA
at least once a week
ADDITIONAL INFORMATION
- Flexible hours
- We are willing to work with colleges/universities for course
credit
- Position open until filled
- Upon product release or with special
permission, art created may be available for personal portfolios
- Email a resume and portfolio or examples of work
to Paul Limon paul@arvadalabs.com